ago. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Tackywheat1 • Shields are for the weak • 4 yr. Nadir, A large donut shaped exploration. 1. Low Tech Expansion, Midline Expansion, etc. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. 1 Mod, the choice for serious players seeking advanced features and customization. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. 1a] STARSECTOR Ship&Weapon Editor (v2. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. The previous list showed an infinite number of variants. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 96a) Ship Catalogue / Variant Designer. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). Or used in a suicide run distraction to slow down a superior force. Find the line that starts with "Automated Ship" In that line, replace com. 2: Look for the REDACTED ships' names. Prometheus MK2: By far, the best ship for ramming fools. Colonies were added in version 0. • Mobile Armour from the anime also included. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. Since the ship editor is a great (and the only) tool for StarSector ship. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. The . Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. etc. Player might be able to do evil things with it. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. 3: Delete the UNBOARDABLE tag from their entries. 7. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use. - Many ship descriptions got a much needed polish pass. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Point them at something and watch it disappear. That’s the point of them, they’re parade ships. Starsector star wars mod is braking records in strongest ships. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. e. 50. g. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. But I put in a vanilla paragon. Games. 0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 7! Should be row 43 column F. although this isn’t an absolute representation it more or less outlines each tech tier. ago. in the main menu, and by hitting esc in game. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. The ship is not an OP module beating everything. 96a-RC10] Missing ships mod 5. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . 95. 8. It also lists what would happen if you added or removed another ship like selected one. I will give you the list of imo best weapons in Starsector. Ship Catalogue / Variant Editor (SCVE) v1. Lasher is a personal favorite. 1a) A Guide to (AI-Friendly) Ship Loadouts. I've edited it with excel loads of times, never had any problems, so you might want to try that. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. In other. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. Colonies are player-owned settlements on planets within the sector. Let's go over some key changes you can make in the Starsector settings. 9. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. Re: [0. 1. Also not part of a faction that bloats the save file. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 96a) Ship Catalogue / Variant Designer. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Please do note that due to a lack of standardisation in. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. 5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Spamming ieds will generate uh, quite a bit of lag though. 95. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Light cruiser: basically the child of a destroyer and a cruiser. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. ship file, although some. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. 2 Ion cannons for pressure & ion dmg. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. In general, some of the "expansion" mods are great. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. 0. 1a-RC6] (31. This is installed just like any regular mod. 95a] STARSECTOR Ship&Weapon Editor (3. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. 2D RPG/Trade/Fleet Combat Game. Nope, you’ll need to brush up. Not because of compability (the game will show a warning when you try to load an already saved. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Sunder is my favorite. No. you're unable to modify other faction's colonies. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Add a Comment. You have the Ragnarok from missing ships, a refitted sporeship from path. (Starsector > Mods > Modding > [0. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. That's a massive difference. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Even if you delete those, the game will re-add them after a while. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. I suggest using a good text editor like Sublime Text or Visual Studio Code. Starsector, though it does not have as much granular customization, also does not have optimal designs. Category page. 4. An extremely versatile ship that can be configured to operate in almost any fleet role. got the files but i am having the same problem as killvanya. 6. Main Features. I understood "most expensive ship" as in DP cost, not credits. - Interception Gun: . Replace those with skills of your choosing. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Current WIP mod to bring the Expanse's free navy into starsector. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Goal: for Realistic Combat to run and work well with all other mods. Remember, supplies are the lifeblood of any fleet. 1a] STARSECTOR Ship&Weapon Editor (3. Damn. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Step 2, overload station's shield with step 1. Putting an AI core in charge of that ship multiplies the amount used by the ship. Kraosdada Beep • 5 yr. Since the ship editor is a great (and the only) tool for StarSector ship modding. Code and decode almost everythings with a genomics approach. ship file. 49K subscribers in the starsector community. Unlike the automated ship construction event that can pop up in research stations (and possibly other. It used to be called Starfarer. 0-alpha-11) (Read 101894 times) Trylobot. Don't forget the frigates. edit: Fixed it, collisionradius was set to 0 o. Re: [0. maxtruong-902 • 1 yr. 9. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. In vanilla Starsector, the max deployment width at the start of combat is 240. In iron mode, you can't quit without saving or load a save while still in the game. Thanks. Discuss modding Starsector here. (0. Community content is available under CC-BY-SA unless otherwise noted. Nothing too game-breaking in there. 2,5-Aggrecive officers for faster battles. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. ago. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. . An in. Just that they’d die for the leader. This tells the launcher the mod is for the current version, which might make it work. Re: [0. Served in Neutrino corporation as a long-term services and supports staff. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 7. Best. First point: The S-mods have made combat ships able to become extremely strong. Open starsectorstarsector-coredatahullmodshull_mods. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Starsector is awesome! « Last Edit: May 11, 2023,. First - make sure you are only fighting one of the 2 fleets at a time. A . I. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). the Quacken: for the automated ship instalation center image. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. 95. Mothballed ships don't. All the models created or exported using this tool are the sole property of Neuronality SARL. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. Business, Economics, and Finance. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. ship files, corresponding entries in ship_data. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 10. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. . Business, Economics, and Finance. we're defining bounds, engine glows, weapon slots, etc) A ship_data. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I added support for the more common patch notation where minor updates are given a character (v2. Malwarebytes only views the . Some quotes I got on phase ships from the. Re: [0. Threave, A Low Tech battlecruiser used mostly by the Hegemony. I use notepad++ and finding the right stat in just a plain line of text for every ship gets very tedious very quickly. Advice for good ships/ layouts for new players. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. one that allows custom searches through editing a CSV file. Login with username. ago. Fighters have . But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. Still neat, I give it one mule over hammerhead. And this is the. Re: Trylobot's ship editor (2. Blueprint packages can define a tag in the "plugin params" column. Imagine building a tree with your cap ship as the trunk. 1 (released 2014-08-28) Version 1. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Ship Catalogue / Variant Editor (SCVE) v1. 1a] Modern Carriers 1. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. ship file that is being added to the vanilla one. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. 200. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. Fury is D tier, Champion is C tier. csv" (make a back up first). my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. Re: [0. One of the best parts of . 1. 14. Same order as well. An extremely versatile ship that can be configured to operate in almost any fleet role. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). - open up the settings. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. Then use those pieces to cut and paste until you have a ship. You can get the same amount of bays with two Colossus Mk. 3. costs and shields over armor. Starsector. Low Tech Expansion, Midline Expansion, etc. 95a. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. [0. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). 96 was focused on adding stuff to the game, not modifying existing code, after all. Crew with equipped EVA suit and a weapon. csv entry contain all of the information directly about a ship. Business, Economics, and Finance. Still, everything should be balanced with proper. But making them incredibly rare seems reasonable. this also means you can add the. Starsector > Mods > [0. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. (0. 2D RPG/Trade/Fleet Combat Game. When it reaches full flux cap, set your fleet to eliminate. I can't support it, even with missions in the core worlds. Bringing them back from mothballing only costs a tiny amount of supply. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. For other databases it uses proprietary database drivers. 95 is finding a few of the new toys and figuring out how to build a single ship around them. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. Main Features. Out-weighing enemies means bringing bigger, stronger, harder ships. I finished the entire Academia quest line and I'm only level 6. png file to change skins, but there are no skins for the ships out there. I have the sf ship editor to make my own or customize ships but. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Features and Content. json. The . 4b instead of v2. A prerelease intended for testing is available to download. 60 DP is a lot compared to most capitals' 40 DP. e. In this video, we'll show how to get them and how to use them. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. Then just delete what you don't like from there. starfarer. 96 was focused on adding stuff to the game, not modifying existing code, after all. Brawler: C+/C-. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. 4. json of a given mod to make it compatible with the current version. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. - Industries shuffled around according to 0. My auxiliary ships usually outnumber the escort ships. 0. 8. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. 96 is the administrator rights not getting applied correctly. A. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. one that allows custom searches through editing a CSV file. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 5:32. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. 0Main. It provides an editor that supports code completion. Well 2 big things. captains and officers), and 3,020 names for stellar objects (i. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. 95. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. 8. Colonies were added in version 0. Starsector > Mods > Modding >. 95a] Some decent ship loadouts. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. I can't really speak to using the editor - not very familiar with it. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. e. 5. Ship Catalogue / Variant Editor (SCVE) v1. 1a Fatal: JSONObject["id"] not found. 0. The Ship/Weapon Pack has some cool but balanced ships. Looked quite advanced really but it seemed to fizzle out. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. Ye, but you can just edit the mod_info. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. figuring out the best weapon loadout for your playstyle IS 60% of the game. This would mean you could build it into any ship that you can put it on. json file Mod_Info. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Re: [0. If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Re: Ship Build Compendium (Vanilla) [0. For a full list of supported. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Re: Trylobot's ship editor (2. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. Barebone compatibility update for 0. 5. Ship Catalogue / Variant Editor (SCVE) v1.